Detonator blows all of the special gems up once per gams, Scrambler is a gem-replacing icon that lets you mix up all of the on-screen gems twice, and +5 Seconds lets you continue making matches for five seconds after the one minute has elapsed. Mystery Gem starts you out for three games with either a Power Gem or a Hyper Cube, while Free Multiplier places one multiplier gem on the board to begin-these are the most expensive boosts at 6,000 or 7,500 coins, respectively. The coins let you purchase boosts, five different types of limited-use power-ups that enable you to achieve even higher scores more easily until they’re used up, which will generally happen within three or fewer games. You earn coins every time you play Bejeweled Blitz, a currency issued by the hundred with perhaps a thousand coins as a reward for truly outstanding play-a few hundred is far more common. Version 1.3 brings the iPhone and Facebook applications into parity, adding two features called “coins” and “boosts,” and it’s with these additions that Bejeweled Blitz on the iPhone transforms from addictive to the platform’s equivalent of crack. A standalone version of Bejeweled Blitz is offered as a Facebook application. The other hook: rather than using a progress bar, Bejeweled Blitz gives you only one minute to play, and then posts your results-if you want-to Facebook, letting you know how well you’ve done against your Facebook friends. Unlike the prior play modes in the iPhone game, Blitz adds new gems and point-scoring mechanisms to Bejeweled 2-point multipliers were one of the initial lures in version 1.2 of the iPhone game, enabling players to reach crazy high scores by properly taking advantage of 2X, 3X, 4X, and subsequent sequential multiplier gems that appear after successful simultaneous matches. None of these modes fundamentally changes the Bejeweled 2 experience, and perhaps because of the iPhone game’s ever-declining price, PopCap opted not to add additional unlockable modes such as Puzzle, Twilight, Cognito, Hyper, Finity, or Original that are found in the “deluxe” PC/Mac version of the game.īut it did add Blitz, and Blitz is arguably a bigger deal than any of the unlockable or original modes mentioned above. PopCap later added a third mode to the iPhone version, Endless, which never lets you run out of moves but won’t let you advance unless you fill the bar-a process that becomes more difficult every time you hit the bar-depleting “Hint” button for help. Shows the upsell advertisement, only has an effect in-game.In Classic mode, you fill a bar to move to the next level, and the game ends when you run out of moves in Action mode, the bar ticks down as you think about your matches. Immediately wins the level/solves the puzzle. Modifying the GameObject embed parameter file in index.html and adding cheats to the params (param list) string as well as adding the said parameter set to true will allow these key-based cheats in gameplay.Ĭhanges the highlighted Gem to a White Gem.Ĭhanges the highlighted Gem to a Blue Gem.Ĭhanges the highlighted Gem to a Red Gem.Ĭhanges the highlighted Gem to a Purple Gem.Ĭhanges the highlighted Gem to a Orange Gem.Ĭhanges the highlighted Gem to a Green Gem.Ĭhanges the highlighted Gem to a Rock Gem.Ĭhanges the highlighted Gem to a Time Bomb Gem set to 0.Ĭhanges the highlighted Gem to a Hyper Cube.Ĭhanges the highlighted Gem to a Yellow Gem.Ĭhanges the highlighted gem to a Bomb Gem, use overtop will change to normal gem.Ĭlears your score and level progress then empties the board. Since basically the entirety of the framework was ported, the said debug commands used in other games work in the browser too! Thank goodness for FlashPoint to save it. Very similar to the Flash version, only key difference is having puzzles. This game has hidden development-related text.Ī web demo of Bejeweled 2, playable in your browser.
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